Our Art team has been working with the LittleBigPlanet™ franchise for quite some time contributing to LittleBigPlanet™GOTY, LittleBigPlanet™2, LittleBigPlanet™ PSVita, LittleBigPlanet™Karting, Run Sackboy, Run™ and LittleBigPlanet™3.
That said, a lot of the work we do doesn’t go into games, but is marketing-related. Therefore, we can also offer our services in:
- 2D Graphics
- 3D Modeling
- Rendering for marketing or visualization purposes both, regardless of industry.
Just let us know what your needs are and I bet we can give you a quote.
Together, we have extensive knowledge of C# and C++, Maya and 3D Studio Max, Photoshop, Quixel Suite and Substance Painter, ZBrush, Motion Builder, and of course Unity. Pretty much all we need to make games. And we do! It’s kind of our thing.
Our co-production days started during our Tarsier years whilst working on LittleBigPlanet™PSVita with Double Eleven, and since then we’ve realized the benefits of such arrangements working with studios from all over the world.
With our experience from previously working at Tarsier Studios and making the journey going from small student company to Swedish Game Developer of the Year (2012) and making LittleBigPlanet™PSVita(TIGA Game of the Year 2012) we are from time to time asked to coach or advise teams and/or companies working with games as well as from other industries.